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GODUS


TeKa

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Je pense qu'ici tout le monde a touché à au moins un jeu issu de l'esprit de Peter Molyneux. Pour ma part, j'ai un passé un nombre incalculable d'heures sur Dungeon Keeper.

Son studio 22cans (derrière le jeu-concept Curiosity sur smartphones) a lancé une campagne de dons via Kickstarter pour le financement de leur prochain jeu qui signera un retour au god games qui ont fait sa renommée. Ça se passe ici pour le moment :

http://www.kickstarter.com/projects/22cans/project-godus

:)

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  • 4 semaines après...

Le projet a récolté son objectif initial de £450,000 et essaie d'obtenir encore plus dans les moins de deux jours qui restent.

Pour ceux qui n'ont pas encore participé et qui sont intéressés, dépêchez-vous.

:)

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  • 4 mois après...

Le chef du projet de ce jeu sera un écossais qui a eu l'honneur de détruire le dernier cube du projet Curiosity: What's Inside the Cube.

http://www.pcinpact.com/news/80013-peter-molyneux-a-choisi-son-dieu-pour-godus.htm

Curieux de voir ce que cela donnera, et surtout si cette personne aura l'envie de travailler sur ce jeu et ne sera pas soumis à trop de pression.

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  • 3 mois après...

J'ai commencé une partie ce soir. C'est sympa mais très limité, je n'ai pas réussi à faire grand chose.

En clair on aménage le terrain pour les ouailles : on peut détruire les blocs de pierre et abattre les arbres, ce qui nous rapporte du mana et modifier le terrain, ce qui coûte du mana. Les péons ne font rien d'autre que construire des baraquements quand suffisamment d'espace au sol est disponible, autrement ils ne branlent rien. Quand deux péons entrent dans une maison, un nouveau péon en sortira et du mana est produit à intervalles réguliers.

Il y a aussi des ressources particulières (sous forme de cartes à jouer) à trouver dans des coffres pour débloquer d'autres cartes qui servent à avancer dans le jeu (débloquer de nouveaux bâtiments par exemple).

Au final je ne sais pas quoi en penser, j'ai l'impression que le jeu va demander beaucoup d'investissement pour pas grand chose en retour. Je vous tiendrai au courant de mes impressions.

:)

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  • 3 semaines après...

La version 1.3 du jeu est disponible depuis cette semaine :

https://22cans.zendesk.com/entries/25354322-Beta-Update-V1-3-New-Features-and-Bug-Fixes-

Pas mal de progrès à mon sens, mais ma courte partie la première fois ne me permet pas de juger véritablement de ce qui est nouveau ou pas.

En tous cas, qu'est-ce qu'il est prenant ! Je viens de passer 2 heures dessus à chercher mes ressources, aménager le terrain et combattre un autre joueur (une IA en fait) dans des minis défis. Je m'amuse.

:)

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  • 5 mois après...

Le jeu a été refondu en profondeur :


Dear backers, 

Jack from 22cans here. Firstly, thank you for being so patient with us. We’re aware that we’ve been quiet for a long long time, but there’s a good reason for this. When we released GODUS Early Access, the amount of feedback we received was overwhelming. We took it on board too. We continued to release updates every couple of weeks but whilst this new content was welcomed there was an underlying problem. The key issues were not cosmetic or about the additional content. They were about the foundations of the game itself. 

What this meant was that whilst we were putting our efforts into small updates, the main problems with GODUS persisted. We had to make a tough choice - either keep updating the game in little, often cosmetic chunks, or to open up the hood and get down to fixing the guts of the game. We chose the latter. Your feedback consistently highlighted the most crucial, deep-seated issues, though and that gave us a roadmap. But game development being what it is, this would make the game unplayable for months. In fact in many areas the game would actually get worse before it got better. 

We released a video update explaining the new direction we were going in, but since then there’s been nothing new to report on other than the continuing steady progress of the team. Owing to the volume of work our small team of 22 passionate individuals would have to take on, it also made it hard for us to maintain the same amount of contact that we have had with you, the backers, up until the last release. We even hired 5 additional experts to help us get the game in good shape. 

 

We’ve come to a point now where we feel that we have completed some huge, fundamental changes. GODUS is very playable again and there’s significantly more to it. As mentioned previously, the emphasis has been on the foundations rather than just additional visual content, so while the new features may not be initially apparent, you will unquestionably feel a significant difference to how GODUS plays. To enable us to deliver this new version, it means that previous saves are no longer compatible. We do apologise for this inconvenience but we know it was the best decision for the overall game. Here’s a breakdown of the top 10 general improvements, which we are posting on Steam: 

Wonderful new interfacing with the world (LESS CLICKING!). Every interaction with the world has been rethought to be more fluid and less frustrating. You can now hold and drag easily to interact with trees, rocks and belief. 

Improved Sculpting. Moving the land is much more accurate and more responsive. You’ll be able to move further and with more control. And rest assured, sculpting will continue to improve even more! No more repeated clicking - you just hold and drag in any direction, at any speed.

Introducing the Leash. We’ve waved goodbye to the clumsy totem power. Now you can hold on any number of Followers or occupants, then drag towards a destination in the world and release on it to send them there. It’s a big advance and feels lovely!

Complete redesign of the cards system. Now players discover cards across a timeline and unlock them by applying stickers that are found in the world. You choose which cards to unlock and thus your people’s advances will be unique to you. As time goes on each player’s civilisation will become very different from the others.

Brand new GUI implementation. Much sweat and many tears have gone in to a more intuitive and beautiful interface with which to play the game. 

Voyages of Discovery. A brand new game mode where you must guide your Followers across uncharted lands against the clock. There are special rewards for successful voyages!

Explore a new Homeworld. Start your Followers on a new journey, with a completely re-authored landscape to explore.

New God Powers. Put out fires and increase the beauty of trees with the Rain of Purity, or customise your world by planting trees with the God Seed power.

Reengineered Follower Behaviour. We’ve implemented a much more intelligent Follower system that gives unique attributes to each follower’s brain and makes them react to the world. 

Countless redesigns, gameplay tweaks, and bug fixes. Months of hard work has gone into improvements to the experience. There are so many that we couldn’t start to list them, but you’ll feel them throughout. 

What’s NOT in the latest build? We’ve taken out the aspects of the game that we feel aren’t quite up to the quality of the new refinements. We’re still working on these, though, so rest assured they will return/appear in the future.

  • Story mode
  • Battles
  • Meteor
  • Hubworld
  • Extra ages
  • Extra Settlements
 

As you’ve just read, we’ve been hard at work. The nature of game development is such that it’s taken time to prepare this major improvement package. However, in doing so, we’ve learned that listening to our wide and dedicated base of supporters works well, and we thank you for directly influencing us and helping to make, and now to improve, the entire GODUS experience. We look forward to your next round of feedback, and will use it to continue moving GODUS along the path towards greatness.

Peter and I have also prepared a video below to talk through all the changes we’ve been making to the game. Thank you once more for bearing with us and we hope you’ll now try this new, improved GODUS for yourselves!

Peace and love,

Jack

 

Je n'y ai pas touché depuis un moment, je verrai si Steam le met à jour.

:)

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