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A propos de Duke Nukem Forever


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On n'est pas près de le voir...

Physics and animation systems are virtually finished and shippable. It's simply maintenance and polish from here on out. We haven't needed to make substantial changes to those systems in months. The changes we have made, were made without great effort. Things are never as bleak as they appear, as is often the case when you simply have one side of the story.

en réponse à cette rumeur :

Shacknews has learned from numerous reputable sources close to the game's development that, since approximately the end of 2005, 3D Realms has had something of an employee exodus. Apparently, up to ten major team members have left the company, with multiple departures having occurred as recently as within the past few days.

Developers confirmed to have left 3D Realms since last December include Scott Alden, Will Bate, Brian Cozzens, Kyle Davis, Andy Hanson, Keith Schuler, and Charlie Wiederhold. Some of the former employees headed up crucial game systems such as physics, animation, and rendering. Notably, Schuler is a sixteen year veteran of Apogee and 3D Realms. Our sources indicate that while the game's team has reached a size of about 24-28 developers, recently it has been closer to 18, meaning these current departures may actually comprise a majority of the team. Several sources have indicated that further information regarding these matters is expected next week.

Il n'attendent pas un peu avant de virer des gens pour par exemple, sortir les patches ?

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Et bhé... :)

Visiblement Duke Nukem Forever n'aura été qu'une sinistre escroquerie contre l'éditeur.

Dire que je viens justement hier de regarder la vidéo publicitaire de 2001, et que j'ai la musique dans la tête en ce moment.

C'est bien triste, tout ça. :cry

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