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MAME 0.114 - Avril 2007


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MAME 0.114

0.114

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Source Changes

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Fixed autoframeskip so it doesn't immediately spike on startup or

after a pause. [Dave Dribin]

Made behavior of ES5503 IRQ status register more accurate.

[R. Belmont]

Fixed bug introduced in the memory pool code when hashing was added.

[Nathan Woods]

Added complete discrete sound to Double Play/Extra Inning. Emulated

foul sound in Bowling Alley. Emulated all sounds except the screech

and wind sounds in Space Encounters. [Derrick Renaud]

Updated Virtua Racing to use the TGP core, based on guessing from the

Daytona TGP code. [Ernesto Corvi]

Added save state to several Atari games: batman, eprom, eprom2, klaxp1,

klaxp2. Also added general save state support to the atarijsa and

atarigen modules. [couriersud]

Added save state support to the konamigv driver, specifically enabled

for nagano98 and simpbowl. [couriersud]

Added DIP locations to the commando driver. [Justin Szczap]

Avoided a memset in the hyperstone core to give ~4% speedup in hidden

catch. [David Haywood]

Added small optimization to rand_memory(). [Nathan Woods]

Konami NWK-TR update: [Ville Linde]

- Improved the LANC board emulation

- Improved the graphics board emulation so that it passes all the

self-tests.

Adds save state support to the Cidelsa games and fixed reset behavior.

[Curt Coder]

Added validity checks to ensure that LSB_FIRST and PTR64 are set

correctly for the current platform. [Aaron Giles]

Removed obsolete assembly code and compiler definitions. [Aaron Giles]

New games added or promoted from NOT_WORKING status

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Virtua Racing [Ernesto Corvi, ElSemi]

New clones added

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Air Attack (set 2) [Guru]

New games marked as GAME_NOT_WORKING

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Wonder League '96 (Korea) [David Haywood]

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